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Download Air Combat Manoeuvres: The Technique and History of Air Fighting for Flight Simulation fb2

by J. Steve Thompson

Download Air Combat Manoeuvres: The Technique and History of Air Fighting for Flight Simulation fb2
Author: J. Steve Thompson
ISBN: 1903223989
Language: English
Pages: 256 pages
Category: Humanities
Publisher: Ian Allan Publishing (November 6, 2008)
Rating: 4.8
Formats: txt doc docx lrf
FB2 size: 1666 kb | EPUB size: 1349 kb | DJVU size: 1824 kb
Sub: Other

This is the definitive guide for flight simmers interested in combat . Diagrams show both the manoeuvre itself and the actual methods used on the joystick

Air Combat Manoeuvres book.

by J. Steve Thompson (Author).

Computer flight simulation is one of the fastest growing .

First NASA flight on 27 August 1956, last operational flight on 26 August . Air Combat Manoeuvres: The Technique and History of Air Fighting for Flight Simulation. Hersham, Surrey, UK: Ian Allan Publishing, 2008.

Eminent author Steve Thompson wrote one of the original guides to air manoeuvres for flight simmers twenty five years ago, and has now updated his original best selling book to give the flight simmer the complete.

Eminent author Steve Thompson wrote one of the original guides to air manoeuvres for flight simmers twenty five years ago, an. .

Computer flight simulation is one of the fastest growing modern hobbies, with thousands of 'pilots' or 'simmers' going online everyday to pit their flying skills against their computers or opponents from all over the world, in many different scenarios, both current and historical. 'Flight simmers', in terms of interest, can be placed into three categories - general aviation, airliners and combat simulation. The one common theme is the desire to be able to improve their flying skills. This is the definitive guide for flight simmers interested in combat simulation with easily accessible information and colourful illustrations that can be used as a guide to the methods of air combat from World War One to the modern day. Using state of the art digital illustration techniques the book shows how and when to employ the best manoeuvres to beat both the computer and other players. Diagrams show both the manoeuvre itself and the actual methods used on the joystick. Further sections deal with ground attack, mission planning and the historical perspective. It will be relevant to those at an entry level and those who have been in online gaming communities for years and will be ideal for both the expert gamer and the more casual player. Eminent author Steve Thompson wrote one of the original guides to air manoeuvres for flight simmers twenty five years ago, and has now updated his original best selling book to give the flight simmer the complete guide to flight simulation combat manoeuvres in the most modern context. To help bring the book to life the text and diagrams are supported by historical narratives derived from real combat pilots, design histories on key aircraft, and enviable full colour profile artworks.
Comments (7)
Phobism
This manual reminds me of the manuals that used to come with titles like Red Baron 3D, and Secret Weapons of the Luftwaffe, and Aces series. This was back in late 80's early 90's when software came with real manuals. They told you how to use the software, and they gave you a primmer on Air Combat Manoeuvres, and they gave you a thick section on the history of the planes and the battles and aces who flew then. Another great one was the manual that came with Silent Service II the submarine simulation. These were great manuals and the history was very interesting, at least to me. This book reminds me strongly of those days. It was a very enjoyable read. It covered some great planes and their theaters of operation. It also useful beginner level ACM. You are not going to learn to be an ace from reading this book but it will give you a good understand of the subject, it has good diagrams, and I REALLY enjoyed the historical information contained. It is hard for me to find historical info about WWII that I haven't read elsewhere, but I found a lot of information I didn't know before. This book is worth the price.
If you really want to learn ACM for on computer flight sims, then read In Pursuit by Pilot Press. Finally, if you are a Study Simer, I recommend Fighter Combat Tactics and Maneuvering by Robert L. Shaw. This is a real-world manuals for fighter pilots. If your are REALLY serious about learning ACM and applying to the PC Flight Sim of your choice, I would recommend all three books, starting with ACM, then In Pursuit and finally Fighter Combat Tactics. 5 stars, a very enjoyable introduction to the subject. A good book to help you decide if you really want to pursue the subject in more depth.
Alexandra
I was concerned that this book would be too light but decided to pick it up anyway. Although it's very heavily oriented towards WWII (and the sim IL-2 in particular), it is a fun book, and I would heartily recommend it for those new to air combat and air combat tactics. Not only are the diagrams a lot easier to read than the more technical books, but it is packed with comprehensive but succinct historical context needed to understand the innovations that drove changes to air combat tactics over the years.

As far as depth is concerned, the diagrams contain more subtlety than you might suspect from the first glance. Unlike other sim books, they describe techniques used by ALL types of combat aircraft (skip bombing, night interception, etc). For dogfighting, only opening moves and "stable" situations (rolling scissors, etc) are shown in detail, after which you are left to assemble the various basic maneuvers and positional concepts (high yo-yo, max performance turn, energy management, etc) into some sort of improvised strategy.

Almost all illustrative demonstrations use WWII aircraft. Illustrations devoted to modern aircraft only occur when missiles necessitate a substantive change to tactics. The only demonstration using a WWI aircraft, for instance, is a Curtis Jenny doing stalls.
Thorgahuginn
What an amazing book at have in your library. This is a history and tactics book all in one. Detailed pictures of not only maneuvers, but options as well to mix it up your tool box. I like the examples use real historic aircraft to demonstrate real advantages and disadvantages. Some pages its maybe difficult to follow the "flow" of what is being illustrated, but as you start to get a good grasp of the different maneuvers is will become less confusing. The beef of the book is on WWII fighters, but principals of combat can be applied to all eras of fighters. Bombing maneuvers are covered as well. This book should certainly be kept close by for any serious sim pilot.
Silly Dog
While advanced virtual pilots might find it a bit incomplete, this is a very good read for beginners and intermediates. Mainly centered around World War II, it covers history and design philosophy in addition to the maneuvers. The illustrations are nice, but more importantly it is very easy to discern what is happening in them, which is not always the case when representing a three dimensional dogfight on a two dimensional page. It wont be your last book on the subject, but it's definitely one that should be in your collection.
Shadowbourne
An excellent book for beginner video game combat fliers...
happy light
Good diagrams and visuals, text is mostly on big picture events which while interesting and a good read are a bit off topic from the title.
Downloaded
Very informative and well written.
This is a very detailed yet simple companion to any simulator flyer. This book uses sequential photos with captions step by step through each maneuver.